@@ -807,15 +807,15 @@ static void DrawTile_Road(TileInfo *ti)
player = _map_owner[ti->tile];
if (player < MAX_PLAYERS)
ormod = PLAYER_SPRITE_COLOR(player);
s = _road_display_datas[ti->map5 & 0xF];
DrawGroundSprite(*(uint32*)s);
DrawGroundSprite(*(const uint32*)s);
s += sizeof(uint32);
drss = (DrawRoadSeqStruct*)s;
drss = (const DrawRoadSeqStruct*)s;
while ((image=drss->image) != 0) {
if (image & 0x8000)
image |= ormod;
if (!(_display_opt & DO_TRANS_BUILDINGS)) // show transparent depots
image = (image & 0x3FFF) | 0x3224000;
@@ -837,16 +837,16 @@ void DrawRoadDepotSprite(int x, int y, i
t = _road_display_datas[image];
x+=33;
y+=17;
DrawSprite(*(uint32*)t, x, y);
DrawSprite(*(const uint32*)t, x, y);
t += sizeof(uint32);
for(dtss = (DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
for(dtss = (const DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;