@@ -293,7 +293,7 @@ int32 CmdBuildRoad(TileIndex tile, uint3
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
pieces = p1;
tileh = GetTileSlope(tile, NULL);