diff --git a/road_cmd.c b/road_cmd.c --- a/road_cmd.c +++ b/road_cmd.c @@ -45,7 +45,7 @@ static bool CheckAllowRemoveRoad(TileInd if (_game_mode == GM_EDITOR) return true; // Only do the special processing for actual players. - if (_current_player >= MAX_PLAYERS) return true; + if (!IsValidPlayer(_current_player)) return true; owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); @@ -289,7 +289,7 @@ int32 CmdBuildRoad(TileIndex tile, uint3 /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero * if a non-player is building the road */ - if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR; + if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR; pieces = p1; tileh = GetTileSlope(tile, NULL);