diff --git a/road_cmd.c b/road_cmd.c --- a/road_cmd.c +++ b/road_cmd.c @@ -770,59 +770,82 @@ const byte _road_sloped_sprites[14] = { 0, 0 }; +/** + * Draw ground sprite and road pieces + * @param ti TileInfo + * @param road RoadBits to draw + * @param ground_type Ground type + * @param snow Draw snow + * @param flat Draw foundation + */ +void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat) +{ + const DrawRoadTileStruct *drts; + PalSpriteID image = 0; + + if (ti->tileh != 0) { + int foundation; + if (flat) { + foundation = ti->tileh; + } else { + foundation = GetRoadFoundation(ti->tileh, road); + } + + if (foundation != 0) + DrawFoundation(ti, foundation); + + // DrawFoundation() modifies ti. + // Default sloped sprites.. + if (ti->tileh != 0) { + image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; + } + } + + if (image == 0) + image = _road_tile_sprites_1[road]; + + if (ground_type == 0) + image |= PALETTE_TO_BARE_LAND; + + if (snow) { + image += 19; + } else if (ground_type > 1 && ground_type != 6) { + // Pavement tiles. + image -= 19; + } + + DrawGroundSprite(image); + + // Return if full detail is disabled, or we are zoomed fully out. + if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) + return; + + if (ground_type >= 6) { + // Road works + DrawGroundSprite(0x586 + (HASBIT(road, 4) ? 0 : 1)); + return; + } + + // Draw extra details. + drts = _road_display_table[ground_type][road]; + while ((image = drts->image) != 0) { + int x = ti->x | drts->subcoord_x; + int y = ti->y | drts->subcoord_y; + byte z = ti->z; + if (ti->tileh != 0) + z = GetSlopeZ(x, y); + AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); + drts++; + } +} + static void DrawTile_Road(TileInfo *ti) { - uint32 image; + PalSpriteID image; uint16 m2; if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0 - const DrawRoadTileStruct *drts; - - if (ti->tileh != 0) { - int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); - if (f) DrawFoundation(ti, f); - - // default sloped sprites.. - if (ti->tileh != 0) { - image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; - } else { - image = _road_tile_sprites_1[ti->map5 & 0xF]; - } - } else { - image = _road_tile_sprites_1[ti->map5 & 0xF]; - } - - m2 = GB(_m[ti->tile].m4, 4, 3); - - if (m2 == 0) image |= PALETTE_TO_BARE_LAND; - - if (_m[ti->tile].m4 & 0x80) { - image += 19; - } else if (m2 > 1 && m2 != 6) { - image -= 19; /* pavement along the road? */ - } - - DrawGroundSprite(image); - - if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) - return; - - if (m2 >= 6) { - // roadwork - DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1)); - return; - } - - drts = _road_display_table[m2][ti->map5 & 0xF]; - - while ((image = drts->image) != 0) { - int x = ti->x | drts->subcoord_x; - int y = ti->y | drts->subcoord_y; - byte z = ti->z; - if (ti->tileh != 0) z = GetSlopeZ(x, y); - AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); - drts++; - } + DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false); } else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); if (f) DrawFoundation(ti, f);