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@@ -101,16 +101,15 @@ static int32 EstimateRoadVehCost(EngineI
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}
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/** Build a road vehicle.
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* @param x,y tile coordinates of depot where road vehicle is built
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* @param tile tile of depot where road vehicle is built
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* @param p1 bus/truck type being built (engine)
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* @param p2 unused
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*/
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int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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Vehicle *v;
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UnitID unit_num;
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TileIndex tile = TileVirtXY(x, y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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@@ -135,6 +134,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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int x;
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int y;
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const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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v->unitnumber = unit_num;
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@@ -200,11 +202,11 @@ int32 CmdBuildRoadVeh(int x, int y, uint
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}
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/** Start/Stop a road vehicle.
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* @param x,y unused
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* @param tile unused
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* @param p1 road vehicle ID to start/stop
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* @param p2 unused
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*/
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int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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@@ -242,11 +244,11 @@ void ClearSlot(Vehicle *v)
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}
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/** Sell a road vehicle.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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*/
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int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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@@ -342,11 +344,11 @@ static const Depot* FindClosestRoadDepot
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}
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/** Send a road vehicle to the depot.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID to send to the depot
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* @param p2 unused
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*/
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int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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const Depot *dep;
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@@ -390,11 +392,11 @@ int32 CmdSendRoadVehToDepot(int x, int y
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}
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/** Turn a roadvehicle around.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID to turn
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* @param p2 unused
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*/
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int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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