File diff r3490:2997e05fe018 → r3491:10ed78e15d31
roadveh_cmd.c
Show inline comments
 
@@ -101,16 +101,15 @@ static int32 EstimateRoadVehCost(EngineI
 
}
 

	
 
/** Build a road vehicle.
 
 * @param x,y tile coordinates of depot where road vehicle is built
 
 * @param tile tile of depot where road vehicle is built
 
 * @param p1 bus/truck type being built (engine)
 
 * @param p2 unused
 
 */
 
int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	int32 cost;
 
	Vehicle *v;
 
	UnitID unit_num;
 
	TileIndex tile = TileVirtXY(x, y);
 
	Engine *e;
 

	
 
	if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
 
@@ -135,6 +134,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint
 
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
 
	if (flags & DC_EXEC) {
 
		int x;
 
		int y;
 

	
 
		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
 

	
 
		v->unitnumber = unit_num;
 
@@ -200,11 +202,11 @@ int32 CmdBuildRoadVeh(int x, int y, uint
 
}
 

	
 
/** Start/Stop a road vehicle.
 
 * @param x,y unused
 
 * @param tile unused
 
 * @param p1 road vehicle ID to start/stop
 
 * @param p2 unused
 
 */
 
int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 

	
 
@@ -242,11 +244,11 @@ void ClearSlot(Vehicle *v)
 
}
 

	
 
/** Sell a road vehicle.
 
 * @param x,y unused
 
 * @param tile unused
 
 * @param p1 vehicle ID to be sold
 
 * @param p2 unused
 
 */
 
int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 

	
 
@@ -342,11 +344,11 @@ static const Depot* FindClosestRoadDepot
 
}
 

	
 
/** Send a road vehicle to the depot.
 
 * @param x,y unused
 
 * @param tile unused
 
 * @param p1 vehicle ID to send to the depot
 
 * @param p2 unused
 
 */
 
int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 
	const Depot *dep;
 
@@ -390,11 +392,11 @@ int32 CmdSendRoadVehToDepot(int x, int y
 
}
 

	
 
/** Turn a roadvehicle around.
 
 * @param x,y unused
 
 * @param tile unused
 
 * @param p1 vehicle ID to turn
 
 * @param p2 unused
 
 */
 
int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;