@@ -191,6 +191,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
v->random_bits = VehicleRandomBits();
VehiclePositionChanged(v);
GetPlayer(_current_player)->num_engines[p1]++;
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();