File diff r1976:fcef181ed14a → r1977:1f8b99c96041
roadveh_cmd.c
Show inline comments
 
@@ -282,7 +282,7 @@ int32 CmdSellRoadVeh(int x, int y, uint3
 

	
 
typedef struct RoadFindDepotData {
 
	uint best_length;
 
	uint tile;
 
	TileIndex tile;
 
	byte owner;
 
} RoadFindDepotData;
 

	
 
@@ -291,7 +291,7 @@ static const byte _road_pf_directions[16
 
	2, 3, 3, 2, 3, 0, 255, 255,
 
};
 

	
 
static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
 
static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
 
{
 
	tile += TileOffsByDir(_road_pf_directions[track]);
 

	
 
@@ -309,7 +309,7 @@ static bool EnumRoadSignalFindDepot(uint
 

	
 
static Depot *FindClosestRoadDepot(Vehicle *v)
 
{
 
	uint tile = v->tile;
 
	TileIndex tile = v->tile;
 
	int i;
 

	
 
	if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); }
 
@@ -472,7 +472,7 @@ static void UpdateRoadVehDeltaXY(Vehicle
 

	
 
static void ClearCrashedStation(Vehicle *v)
 
{
 
	uint tile = v->tile;
 
	TileIndex tile = v->tile;
 
	byte *b, bb;
 

	
 
	RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
 
@@ -584,7 +584,7 @@ static void RoadVehCrash(Vehicle *v)
 

	
 
static void RoadVehCheckTrainCrash(Vehicle *v)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	if (v->u.road.state == 255)
 
		return;
 
@@ -901,7 +901,7 @@ static byte RoadVehGetSlidingDirection(V
 

	
 
typedef struct OvertakeData {
 
	Vehicle *u, *v;
 
	uint tile;
 
	TileIndex tile;
 
	byte tilebits;
 
} OvertakeData;
 

	
 
@@ -1012,7 +1012,7 @@ typedef struct {
 
	uint mindist;
 
} FindRoadToChooseData;
 

	
 
static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
 
static bool EnumRoadTrackFindDist(TileIndex tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
 
{
 
	uint dist = DistanceManhattan(tile, frd->dest);
 
	if (dist <= frd->mindist) {
 
@@ -1026,13 +1026,13 @@ static bool EnumRoadTrackFindDist(uint t
 

	
 
// Returns direction to choose
 
// or -1 if the direction is currently blocked
 
static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
 
static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
 
{
 
#define return_track(x) {best_track = x; goto found_best_track; }
 

	
 
	uint16 signal;
 
	uint bitmask;
 
	uint desttile;
 
	TileIndex desttile;
 
	FindRoadToChooseData frd;
 
	int best_track;
 
	uint best_dist, best_maxlen;
 
@@ -1317,7 +1317,7 @@ static void RoadVehController(Vehicle *v
 

	
 
// switch to another tile
 
	if (rd.x & 0x80) {
 
		uint tile = v->tile + TileOffsByDir(rd.x & 3);
 
		TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
 
		int dir = RoadFindPathToDest(v, tile, rd.x&3);
 
		int tmp;
 
		uint32 r;