diff --git a/roadveh_cmd.c b/roadveh_cmd.c --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -20,7 +20,9 @@ #include "player.h" #include "sound.h" #include "depot.h" +#include "bridge.h" #include "tunnel_map.h" +#include "bridge_map.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "yapf/yapf.h" @@ -313,8 +315,6 @@ static const Depot* FindClosestRoadDepot { TileIndex tile = v->tile; - if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); - if (_patches.yapf.road_use_yapf) { Depot* ret = YapfFindNearestRoadDepot(v); return ret; @@ -411,14 +411,19 @@ int32 CmdTurnRoadVeh(TileIndex tile, uin if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; - if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) || + if (v->vehstatus & VS_STOPPED || v->u.road.crashed_ctr != 0 || v->breakdown_ctr != 0 || v->u.road.overtaking != 0 || + v->u.road.state == 255 || + v->u.road.state == 254 || v->cur_speed < 5) { return CMD_ERROR; } + if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; + if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; + if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; return 0; @@ -485,11 +490,9 @@ static byte SetRoadVehPosition(Vehicle * byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. - _get_z_hint = v->z_pos; v->x_pos = x; v->y_pos = y; new_z = GetSlopeZ(x, y); - _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -824,6 +827,7 @@ static bool RoadVehAccelerate(Vehicle *v // Clamp spd = min(spd, v->max_speed); + if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); //updates statusbar only if speed have changed to save CPU time if (spd != v->cur_speed) { @@ -1285,8 +1289,7 @@ static void RoadVehController(Vehicle *v return; } - if (IsTunnelTile(gp.new_tile) && - VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { + if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { //new_dir = RoadGetNewDirection(v, gp.x, gp.y) v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1297,6 +1300,7 @@ static void RoadVehController(Vehicle *v v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); + if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); return; }