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@@ -230,7 +230,7 @@ void CcCloneRoadVeh(bool success, uint t
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static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT: {
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Vehicle *v = GetVehicle(w->window_number);
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StringID str;
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@@ -447,7 +447,7 @@ static void NewRoadVehWndProc(Window *w,
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break;
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case WE_CLICK:
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 2: { /* listbox */
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uint i = (e->click.pt.y - 14) / 14;
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if (i < w->vscroll.cap) {
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@@ -679,13 +679,13 @@ static void ClonePlaceObj(TileIndex tile
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static void RoadDepotWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT:
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DrawRoadDepotWindow(w);
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break;
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case WE_CLICK: {
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 5:
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RoadDepotClickVeh(w, e->click.pt.x, e->click.pt.y);
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break;
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@@ -739,7 +739,7 @@ static void RoadDepotWndProc(Window *w,
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break;
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case WE_DRAGDROP:
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 5: {
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Vehicle *v;
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VehicleID sel = WP(w,traindepot_d).sel;
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@@ -869,7 +869,7 @@ static void PlayerRoadVehWndProc(Window
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PlayerID owner = GB(w->window_number, 0, 8);
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT: {
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int x = 2;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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@@ -938,7 +938,7 @@ static void PlayerRoadVehWndProc(Window
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} break;
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case WE_CLICK: {
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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@@ -984,7 +984,7 @@ static void PlayerRoadVehWndProc(Window
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}
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tile = TILE_MASK(tile + 1);
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} while(tile != _last_built_road_depot_tile);
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} while (tile != _last_built_road_depot_tile);
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ShowBuildRoadVehWindow(0);
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} break;
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