diff --git a/saveload.c b/saveload.c --- a/saveload.c +++ b/saveload.c @@ -688,10 +688,10 @@ bool SlObjectMember(void *ptr, const Sav break; /* SL_WRITEBYTE translates a value of a variable to another one upon - * saving or loading. - * XXX - variable renaming abuse - * game_value: the value of the variable ingame is abused by sld->version_from - * file_value: the value of the variable in the savegame is abused by sld->version_to */ + * saving or loading. + * XXX - variable renaming abuse + * game_value: the value of the variable ingame is abused by sld->version_from + * file_value: the value of the variable in the savegame is abused by sld->version_to */ case SL_WRITEBYTE: if (_sl.save) { SlWriteByte(sld->version_to); @@ -1606,7 +1606,7 @@ SaveOrLoadResult SaveOrLoad(const char * fclose(_sl.fh); /* After loading fix up savegame for any internal changes that - * might've occured since then. If it fails, load back the old game */ + * might've occured since then. If it fails, load back the old game */ if (!AfterLoadGame()) return SL_REINIT; }