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@@ -757,24 +757,25 @@ static const SettingDesc network_setting
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{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
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{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
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{"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL},
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{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
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{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
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{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
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{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
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{"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
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{"autoclean_companies", SDT_BOOL, (void*)false, &_network_autoclean_companies, NULL},
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{"autoclean_unprotected", SDT_UINT8, (void*)12, &_network_autoclean_unprotected, NULL},
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{"autoclean_protected", SDT_UINT8, (void*)36, &_network_autoclean_protected, NULL},
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{"restart_game_date", SDT_UINT16, (void*)0, &_network_restart_game_date, NULL},
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{NULL, 0, NULL, NULL, NULL}
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};
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#endif /* ENABLE_NETWORK */
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static const SettingDesc debug_settings[] = {
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{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
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{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
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{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
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{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
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{NULL, 0, NULL, NULL, NULL}
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};
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