diff --git a/settings.c b/settings.c --- a/settings.c +++ b/settings.c @@ -723,16 +723,16 @@ static const SettingDesc misc_settings[] #ifdef ENABLE_NETWORK static const SettingDesc network_settings[] = { - {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, + {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, {"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL}, - {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), NULL, &_network_server_bind_ip_host, NULL}, - {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, - {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, - {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, - {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, + {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL}, + {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, + {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, + {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, + {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, {"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL}, - {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, - {NULL, 0, NULL, NULL, NULL} + {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, + {NULL, 0, NULL, NULL, NULL} }; #endif /* ENABLE_NETWORK */