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@@ -443,7 +443,7 @@ static const GameSettingData _game_setti
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{0,7,1,0},
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{0,3,1,STR_6830_IMMEDIATE},
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{0,2,1,STR_6816_LOW},
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{0,2,1,STR_6816_LOW},
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{0,3,1,STR_26816_NONE},
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{100,500,50,0},
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{2,4,1,0},
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{0,2,1,STR_6820_LOW},
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@@ -470,9 +470,9 @@ static bool FORCEINLINE GetBitAndShift(u
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static GameOptions _opt_mod_temp;
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static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
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{2, 2, 1, 2, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
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{4, 1, 1, 1, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
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{7, 0, 2, 1, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
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{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
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{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
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{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
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};
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void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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