File diff r4548:6a33e364fba5 → r4549:76b9213799ac
settings_gui.c
Show inline comments
 
@@ -328,25 +328,25 @@ static inline bool GetBitAndShift(uint32
 
}
 

	
 
/*
 
	A: competitors
 
	B: start time in months / 3
 
	C: town count (2 = high, 0 = low)
 
	D: industry count (3 = high, 0 = none)
 
	E: inital loan / 1000 (in GBP)
 
	F: interest rate
 
	G: running costs (0 = low, 2 = high)
 
	H: construction speed of competitors (0 = very slow, 4 = very fast)
 
	I: intelligence (0-2)
 
	J: breakdowns(0 = off, 2 = normal)
 
	K: subsidy multiplier (0 = 1.5, 3 = 4.0)
 
	L: construction cost (0-2)
 
	M: terrain type (0 = very flat, 3 = mountainous)
 
	N: amount of water (0 = very low, 3 = high)
 
	O: economy (0 = steady, 1 = fluctuating)
 
	P: Train reversing (0 = end of line + stations, 1 = end of line)
 
	Q: disasters
 
	R: area restructuring (0 = permissive, 2 = hostile)
 
*/
 
 * A: competitors
 
 * B: start time in months / 3
 
 * C: town count (2 = high, 0 = low)
 
 * D: industry count (3 = high, 0 = none)
 
 * E: inital loan / 1000 (in GBP)
 
 * F: interest rate
 
 * G: running costs (0 = low, 2 = high)
 
 * H: construction speed of competitors (0 = very slow, 4 = very fast)
 
 * I: intelligence (0-2)
 
 * J: breakdowns (0 = off, 2 = normal)
 
 * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
 
 * L: construction cost (0-2)
 
 * M: terrain type (0 = very flat, 3 = mountainous)
 
 * N: amount of water (0 = very low, 3 = high)
 
 * O: economy (0 = steady, 1 = fluctuating)
 
 * P: Train reversing (0 = end of line + stations, 1 = end of line)
 
 * Q: disasters
 
 * R: area restructuring (0 = permissive, 2 = hostile)
 
 */
 
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
 
	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
 
	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
 
@@ -987,7 +987,7 @@ static void NewgrfWndProc(Window *w, Win
 
			break;
 
		} break;
 

	
 
/* Parameter edit box not used yet
 
#if 0 /* Parameter edit box not used yet */
 
	case WE_TIMEOUT:
 
		WP(w,def_d).data_2 = 0;
 
		SetWindowDirty(w);
 
@@ -999,7 +999,8 @@ static void NewgrfWndProc(Window *w, Win
 
		}
 
		break;
 
	}
 
*/
 
#endif
 

	
 
	case WE_DESTROY:
 
		_sel_grffile = NULL;
 
		DeleteWindowById(WC_QUERY_STRING, 0);