diff --git a/settings_gui.c b/settings_gui.c --- a/settings_gui.c +++ b/settings_gui.c @@ -517,7 +517,7 @@ void ShowGameDifficulty(void) } // virtual PositionMainToolbar function, calls the right one. -int32 v_PositionMainToolbar(int32 p1) +static int32 v_PositionMainToolbar(int32 p1) { if (_game_mode != GM_MENU) PositionMainToolbar(NULL); @@ -525,7 +525,7 @@ int32 v_PositionMainToolbar(int32 p1) return 0; } -int32 AiNew_PatchActive_Warning(int32 p1) +static int32 AiNew_PatchActive_Warning(int32 p1) { if (p1 == 1) ShowErrorMessage(-1, TEMP_AI_ACTIVATED, 0, 0); @@ -533,7 +533,7 @@ int32 AiNew_PatchActive_Warning(int32 p1 return 0; } -int32 PopulationInLabelActive(int32 p1) +static int32 PopulationInLabelActive(int32 p1) { Town *t; @@ -546,20 +546,20 @@ int32 PopulationInLabelActive(int32 p1) return 0; } -int32 InvisibleTreesActive(int32 p1) +static int32 InvisibleTreesActive(int32 p1) { MarkWholeScreenDirty(); return 0; } -int32 InValidateDetailsWindow(int32 p1) +static int32 InValidateDetailsWindow(int32 p1) { InvalidateWindowClasses(WC_VEHICLE_DETAILS); return 0; } /* Check service intervals of vehicles, p1 is value of % or day based servicing */ -int32 CheckInterval(int32 p1) +static int32 CheckInterval(int32 p1) { bool warning; if (p1) {