diff --git a/settings_gui.c b/settings_gui.c --- a/settings_gui.c +++ b/settings_gui.c @@ -443,7 +443,7 @@ static const GameSettingData _game_setti {0,7,1,0}, {0,3,1,STR_6830_IMMEDIATE}, {0,2,1,STR_6816_LOW}, - {0,2,1,STR_6816_LOW}, + {0,3,1,STR_26816_NONE}, {100,500,50,0}, {2,4,1,0}, {0,2,1,STR_6820_LOW}, @@ -470,9 +470,9 @@ static bool FORCEINLINE GetBitAndShift(u static GameOptions _opt_mod_temp; static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { - {2, 2, 1, 2, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, - {4, 1, 1, 1, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, - {7, 0, 2, 1, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, + {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, + {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, + {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, }; void SetDifficultyLevel(int mode, GameOptions *gm_opt)