diff --git a/settings_gui.c b/settings_gui.c --- a/settings_gui.c +++ b/settings_gui.c @@ -328,25 +328,25 @@ static inline bool GetBitAndShift(uint32 } /* - A: competitors - B: start time in months / 3 - C: town count (2 = high, 0 = low) - D: industry count (3 = high, 0 = none) - E: inital loan / 1000 (in GBP) - F: interest rate - G: running costs (0 = low, 2 = high) - H: construction speed of competitors (0 = very slow, 4 = very fast) - I: intelligence (0-2) - J: breakdowns(0 = off, 2 = normal) - K: subsidy multiplier (0 = 1.5, 3 = 4.0) - L: construction cost (0-2) - M: terrain type (0 = very flat, 3 = mountainous) - N: amount of water (0 = very low, 3 = high) - O: economy (0 = steady, 1 = fluctuating) - P: Train reversing (0 = end of line + stations, 1 = end of line) - Q: disasters - R: area restructuring (0 = permissive, 2 = hostile) -*/ + * A: competitors + * B: start time in months / 3 + * C: town count (2 = high, 0 = low) + * D: industry count (3 = high, 0 = none) + * E: inital loan / 1000 (in GBP) + * F: interest rate + * G: running costs (0 = low, 2 = high) + * H: construction speed of competitors (0 = very slow, 4 = very fast) + * I: intelligence (0-2) + * J: breakdowns (0 = off, 2 = normal) + * K: subsidy multiplier (0 = 1.5, 3 = 4.0) + * L: construction cost (0-2) + * M: terrain type (0 = very flat, 3 = mountainous) + * N: amount of water (0 = very low, 3 = high) + * O: economy (0 = steady, 1 = fluctuating) + * P: Train reversing (0 = end of line + stations, 1 = end of line) + * Q: disasters + * R: area restructuring (0 = permissive, 2 = hostile) + */ static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy @@ -987,7 +987,7 @@ static void NewgrfWndProc(Window *w, Win break; } break; -/* Parameter edit box not used yet +#if 0 /* Parameter edit box not used yet */ case WE_TIMEOUT: WP(w,def_d).data_2 = 0; SetWindowDirty(w); @@ -999,7 +999,8 @@ static void NewgrfWndProc(Window *w, Win } break; } -*/ +#endif + case WE_DESTROY: _sel_grffile = NULL; DeleteWindowById(WC_QUERY_STRING, 0);