@@ -867,25 +867,25 @@ int32 CmdBuildShip(int x, int y, uint32
Engine *e;
if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateShipCost(p1);
if (flags & DC_QUERY_COST) return value;
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
if (v == NULL || IsOrderPoolFull() ||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
const ShipVehicleInfo *svi = ShipVehInfo(p1);
v->unitnumber = unit_num;
v->owner = _current_player;