File diff r4724:bb69fd326337 → r4725:3a289e38fda7
ship_cmd.c
Show inline comments
 
@@ -307,25 +307,25 @@ static void UpdateShipDeltaXY(Vehicle *v
 
		MKIT(-16,  -3, 32,  6),
 
		MKIT( -3,  -3,  6,  6),
 
		MKIT( -3, -16,  6, 32),
 
	};
 
#undef MKIT
 
	uint32 x = _delta_xy_table[dir];
 
	v->x_offs        = GB(x,  0, 8);
 
	v->y_offs        = GB(x,  8, 8);
 
	v->sprite_width  = GB(x, 16, 8);
 
	v->sprite_height = GB(x, 24, 8);
 
}
 

	
 
static void RecalcShipStuff(Vehicle *v)
 
void RecalcShipStuff(Vehicle *v)
 
{
 
	UpdateShipDeltaXY(v, v->direction);
 
	v->cur_image = GetShipImage(v, v->direction);
 
	MarkShipDirty(v);
 
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
}
 

	
 
static const TileIndexDiffC _ship_leave_depot_offs[] = {
 
	{-1,  0},
 
	{ 0, -1}
 
};
 

	
 
@@ -382,68 +382,24 @@ static bool ShipAccelerate(Vehicle *v)
 
	if ((byte)++spd == 0) return true;
 

	
 
	v->progress = (t = v->progress) - (byte)spd;
 

	
 
	return (t < v->progress);
 
}
 

	
 
static int32 EstimateShipCost(EngineID engine_type)
 
{
 
	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
 
}
 

	
 
static void ShipEnterDepot(Vehicle *v)
 
{
 
	v->u.ship.state = 0x80;
 
	v->vehstatus |= VS_HIDDEN;
 
	v->cur_speed = 0;
 
	RecalcShipStuff(v);
 

	
 
	VehicleServiceInDepot(v);
 

	
 
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 

	
 
	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 

	
 
	if (v->current_order.type == OT_GOTO_DEPOT) {
 
		Order t;
 
		int32 cost;
 

	
 
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 

	
 
		t = v->current_order;
 
		v->current_order.type = OT_DUMMY;
 
		v->current_order.flags = 0;
 

	
 
		_current_player = v->owner;
 
		cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_SHIP);
 
		if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 

	
 
		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
 
			v->cur_order_index++;
 
		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
 
			v->vehstatus |= VS_STOPPED;
 
			if (v->owner == _local_player) {
 
				SetDParam(0, v->unitnumber);
 
				AddNewsItem(
 
					STR_981C_SHIP_IS_WAITING_IN_DEPOT,
 
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 
					v->index,
 
					0);
 
			}
 
		}
 
	}
 
	InvalidateWindowClasses(WC_SHIPS_LIST);
 
}
 

	
 
static void ShipArrivesAt(const Vehicle* v, Station* st)
 
{
 
	/* Check if station was ever visited before */
 
	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
 
		uint32 flags;
 

	
 
		st->had_vehicle_of_type |= HVOT_SHIP;
 

	
 
		SetDParam(0, st->index);
 
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 
		AddNewsItem(
 
			STR_9833_CITIZENS_CELEBRATE_FIRST,
 
@@ -722,25 +678,25 @@ static void ShipController(Vehicle *v)
 
						IsBuoyTile(v->dest_tile) &&
 
						DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
 
					/* We got within 3 tiles of our target buoy, so let's skip to our
 
					 * next order */
 
					v->cur_order_index++;
 
					v->current_order.type = OT_DUMMY;
 
					InvalidateVehicleOrder(v);
 
				} else {
 
					/* Non-buoy orders really need to reach the tile */
 
					if (v->dest_tile == gp.new_tile) {
 
						if (v->current_order.type == OT_GOTO_DEPOT) {
 
							if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
 
								ShipEnterDepot(v);
 
								VehicleEnterDepot(v);
 
								return;
 
							}
 
						} else if (v->current_order.type == OT_GOTO_STATION) {
 
							Station *st;
 

	
 
							v->last_station_visited = v->current_order.dest;
 

	
 
							/* Process station in the orderlist. */
 
							st = GetStation(v->current_order.dest);
 
							if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
 
								v->current_order.type = OT_LOADING;
 
								v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;