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@@ -809,16 +809,15 @@ void ShipsYearlyLoop(void)
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}
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/** Build a ship.
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* @param x,y tile coordinates of depot where ship is built
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* @param tile tile of depot where ship is built
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* @param p1 ship type being built (engine)
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* @param p2 unused
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*/
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int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 value;
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Vehicle *v;
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UnitID unit_num;
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TileIndex tile = TileVirtXY(x, y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Ship)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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@@ -839,6 +838,9 @@ int32 CmdBuildShip(int x, int y, uint32
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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int x;
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int y;
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const ShipVehicleInfo *svi = ShipVehInfo(p1);
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v->unitnumber = unit_num;
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@@ -897,11 +899,11 @@ int32 CmdBuildShip(int x, int y, uint32
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}
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/** Sell a ship.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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*/
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int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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@@ -930,11 +932,11 @@ int32 CmdSellShip(int x, int y, uint32 f
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}
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/** Start/Stop a ship.
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* @param x,y unused
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* @param tile unused
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* @param p1 ship ID to start/stop
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* @param p2 unused
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*/
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int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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@@ -959,11 +961,11 @@ int32 CmdStartStopShip(int x, int y, uin
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}
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/** Send a ship to the depot.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID to send to the depot
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* @param p2 unused
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*/
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int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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const Depot *dep;
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@@ -1008,12 +1010,12 @@ int32 CmdSendShipToDepot(int x, int y, u
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/** Refits a ship to the specified cargo type.
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* @param x,y unused
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* @param tile unused
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* @param p1 vehicle ID of the ship to refit
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
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*/
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int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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int32 cost;
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