@@ -39,7 +39,7 @@ void DrawShipEngine(int x, int y, int en
DrawSprite(sprite | image_ormod, x, y);
return;
}
spritenum = _engine_original_sprites[engine];
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
@@ -52,7 +52,7 @@ int GetShipImage(const Vehicle *v, byte
int sprite = GetCustomVehicleSprite(v, direction);
if (sprite) return sprite;
spritenum = _engine_original_sprites[v->engine_type];
spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
return _ship_sprites[spritenum] + direction;