diff --git a/ship_gui.c b/ship_gui.c --- a/ship_gui.c +++ b/ship_gui.c @@ -965,8 +965,7 @@ static void PlayerShipsWndProc(Window *w /* draw sorting criteria string */ DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10); /* draw arrow pointing up/down for ascending/descending sorting */ - DoDrawString( - vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10); + DoDrawString(vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10); max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length); for (i = w->vscroll.pos; i < max; ++i) { @@ -1005,6 +1004,7 @@ static void PlayerShipsWndProc(Window *w case 3: /* Flip sorting method ascending/descending */ vl->flags ^= VL_DESC; vl->flags |= VL_RESORT; + _sorting.ship.order = !!(vl->flags & VL_DESC); SetWindowDirty(w); break; case 4: case 5:/* Select sorting criteria dropdown menu */ @@ -1066,18 +1066,19 @@ static void PlayerShipsWndProc(Window *w // value has changed -> resort vl->flags |= VL_RESORT; vl->sort_type = e->dropdown.index; + _sorting.ship.criteria = vl->sort_type; // enable 'Sort By' if a sorter criteria is chosen if (vl->sort_type != SORT_BY_UNSORTED) - w->disabled_state &= ~(1 << 3); + CLRBIT(w->disabled_state, 3); } SetWindowDirty(w); break; case WE_CREATE: /* set up resort timer */ vl->sort_list = NULL; - vl->flags = VL_REBUILD; - vl->sort_type = SORT_BY_UNSORTED; + vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1)); + vl->sort_type = _sorting.ship.criteria; vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; break;