diff --git a/ship_gui.c b/ship_gui.c --- a/ship_gui.c +++ b/ship_gui.c @@ -895,7 +895,6 @@ static void MakeSortedShiptList(byte own // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 for (i = &_num_ship_sort[1]; i != endof(_num_ship_sort); i++) {*i += *(i-1);} - // sort by owner, then only subsort the requested owner-vehicles qsort(_ship_sort, n, sizeof(_ship_sort[0]), GeneralOwnerSorter); @@ -967,6 +966,8 @@ static void PlayerShipsWndProc(Window *w StringID str; v = DEREF_VEHICLE(_ship_sort[i].index); + assert(v->type == VEH_Ship && v->owner == window_number); + DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE); DrawVehicleProfitButton(v, x, y+13); @@ -1008,22 +1009,22 @@ static void PlayerShipsWndProc(Window *w ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 return; case 6: { /* Matrix to show vehicles */ - int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; + uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; - if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds + if (id_v >= w->vscroll.cap) { return;} // click out of bounds id_v += w->vscroll.pos; { - byte owner = (byte)w->window_number; - uint16 adder = (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list + const byte owner = (byte)w->window_number; Vehicle *v; + id_v += (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list - if (id_v + adder >= _num_ship_sort[owner]) { return;} // click out of vehicle bound + if (id_v >= _num_ship_sort[owner]) { return;} // click out of vehicle bound - v = DEREF_VEHICLE(_ship_sort[adder+id_v].index); // add the offset id_x to that + v = DEREF_VEHICLE(_ship_sort[id_v].index); // add the offset id_x to that - assert(v->type == VEH_Ship && v->owner == owner && v->owner == _ship_sort[adder+id_v].owner); + assert(v->type == VEH_Ship && v->owner == owner); ShowShipViewWindow(v); }