diff --git a/ship_gui.c b/ship_gui.c --- a/ship_gui.c +++ b/ship_gui.c @@ -428,7 +428,7 @@ static void ShowBuildShipWindow(TileInde w->resize.step_height = 24; if (tile != 0) { - w->caption_color = _map_owner[tile]; + w->caption_color = GetTileOwner(tile); } else { w->caption_color = _local_player; } @@ -588,7 +588,8 @@ static void DrawShipDepotWindow(Window * tile = w->window_number; /* setup disabled buttons */ - w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<7)); + w->disabled_state = + IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7)); /* determine amount of items for scroller */ num = 0; @@ -808,7 +809,7 @@ void ShowShipDepotWindow(uint tile) w = AllocateWindowDescFront(&_ship_depot_desc,tile); if (w) { - w->caption_color = _map_owner[w->window_number]; + w->caption_color = GetTileOwner(w->window_number); w->vscroll.cap = 2; w->hscroll.cap = 3; w->resize.step_width = 90; @@ -995,7 +996,7 @@ static void PlayerShipsWndProc(Window *w tile = _last_built_ship_depot_tile; do { - if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_WATER)) { + if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) { ShowShipDepotWindow(tile); ShowBuildShipWindow(tile); return;