diff --git a/src/ai/ai.h b/src/ai/ai.h --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -43,8 +43,8 @@ void AI_PlayerDied(PlayerID player); void AI_RunGameLoop(); void AI_Initialize(); void AI_Uninitialize(); -int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); -int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); +CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); +CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); /** Is it allowed to start a new AI. * This function checks some boundries to see if we should launch a new AI.