diff --git a/src/ai/ai.h b/src/ai/ai.h --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -15,7 +15,7 @@ struct AICommand { uint32 tile; uint32 p1; uint32 p2; - uint32 procc; + uint32 cmd; CommandCallback *callback; char *text; @@ -47,8 +47,8 @@ void AI_CompanyDied(CompanyID company); void AI_RunGameLoop(); void AI_Initialize(); void AI_Uninitialize(); -CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); -CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback); +CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, const char *text = NULL); +CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback, const char *text = NULL); /** Is it allowed to start a new AI. * This function checks some boundries to see if we should launch a new AI.