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@@ -32,19 +32,20 @@
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return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
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}
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/* static */ void AI::StartNew(CompanyID company)
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/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai)
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{
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assert(Company::IsValidID(company));
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/* Clients shouldn't start AIs */
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if (_networking && !_network_server) return;
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AIInfo *info = AIConfig::GetConfig(company)->GetInfo();
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if (info == NULL) {
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AIConfig *config = AIConfig::GetConfig(company);
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AIInfo *info = config->GetInfo();
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if (info == NULL || (rerandomise_ai && config->IsRandomAI())) {
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info = AI::ai_scanner->SelectRandomAI();
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assert(info != NULL);
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/* Load default data and store the name in the settings */
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AIConfig::GetConfig(company)->ChangeAI(info->GetName());
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config->ChangeAI(info->GetName(), -1, true);
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}
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_current_company = company;
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