File diff r25654:e264fd698eb2 → r25655:1030dcb7eb52
src/ai/ai_core.cpp
Show inline comments
 
@@ -207,7 +207,7 @@
 
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
 
		if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
 
			if (!_settings_game.ai_config[c]->ResetInfo(true)) {
 
				DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
 
				Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
 
				_settings_game.ai_config[c]->Change(nullptr);
 
				if (Company::IsValidAiID(c)) {
 
					/* The code belonging to an already running AI was deleted. We can only do
 
@@ -224,7 +224,7 @@
 
		}
 
		if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
 
			if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
 
				DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
 
				Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
 
				_settings_newgame.ai_config[c]->Change(nullptr);
 
			}
 
		}