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@@ -207,7 +207,7 @@
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != nullptr && _settings_game.ai_config[c]->HasScript()) {
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if (!_settings_game.ai_config[c]->ResetInfo(true)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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_settings_game.ai_config[c]->Change(nullptr);
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if (Company::IsValidAiID(c)) {
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/* The code belonging to an already running AI was deleted. We can only do
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@@ -224,7 +224,7 @@
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}
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if (_settings_newgame.ai_config[c] != nullptr && _settings_newgame.ai_config[c]->HasScript()) {
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if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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Debug(script, 0, "After a reload, the AI by the name '{}' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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_settings_newgame.ai_config[c]->Change(nullptr);
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}
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}
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