diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -69,7 +69,7 @@ assert(_settings_game.difficulty.competitor_speed <= 4); if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return; - Backup cur_company(_current_company); + Backup cur_company(_current_company, FILE_LINE); const Company *c; FOR_ALL_COMPANIES(c) { if (c->is_ai) { @@ -96,7 +96,7 @@ { if (_networking && !_network_server) return; - Backup cur_company(_current_company, company); + Backup cur_company(_current_company, company, FILE_LINE); Company *c = Company::Get(company); delete c->ai_instance; @@ -112,7 +112,7 @@ { if (_networking && !_network_server) return; - Backup cur_company(_current_company, company); + Backup cur_company(_current_company, company, FILE_LINE); Company::Get(company)->ai_instance->Suspend(); cur_company.Restore(); @@ -201,7 +201,7 @@ } /* Queue the event */ - Backup cur_company(_current_company, company); + Backup cur_company(_current_company, company, FILE_LINE); AIEventController::InsertEvent(event); cur_company.Restore(); @@ -247,7 +247,7 @@ void CcAI(const CommandCost &result, Til Company *c = Company::GetIfValid(company); assert(c != NULL && c->ai_instance != NULL); - Backup cur_company(_current_company, company); + Backup cur_company(_current_company, company, FILE_LINE); c->ai_instance->Save(); cur_company.Restore(); } else { @@ -261,7 +261,7 @@ void CcAI(const CommandCost &result, Til Company *c = Company::GetIfValid(company); assert(c != NULL && c->ai_instance != NULL); - Backup cur_company(_current_company, company); + Backup cur_company(_current_company, company, FILE_LINE); c->ai_instance->Load(version); cur_company.Restore(); } else {