diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -75,8 +75,7 @@ if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return; Backup cur_company(_current_company, FILE_LINE); - const Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai) { PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index)); cur_company.Change(c->index); @@ -154,8 +153,7 @@ /* It might happen there are no companies .. than we have nothing to loop */ if (Company::GetPoolSize() == 0) return; - const Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai) AI::Stop(c->index); } }