@@ -1049,14 +1049,13 @@ struct AIDebugWindow : public Window {
{
/* Check if the currently selected company is still active. */
if (this->IsValidDebugCompany(ai_debug_company)) return;
ai_debug_company = INVALID_COMPANY;
const Company *c;
FOR_ALL_COMPANIES(c) {
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
ChangeToAI(c->index);
return;
}
@@ -1309,14 +1308,13 @@ struct AIDebugWindow : public Window {
/* If the last AI/Game Script is unpaused, unpause the game too. */
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) {
bool all_unpaused = !Game::IsPaused();
if (all_unpaused) {
Company *c;
if (c->is_ai && AI::IsPaused(c->index)) {
all_unpaused = false;
break;
@@ -1549,14 +1547,13 @@ void InitializeAIGui()
/** Open the AI debug window if one of the AI scripts has crashed. */
void ShowAIDebugWindowIfAIError()
/* Network clients can't debug AIs. */
if (_networking && !_network_server) return;
if (c->is_ai && c->ai_instance->IsDead()) {
ShowAIDebugWindow(c->index);