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@@ -182,8 +182,14 @@ struct AIListWindow : public Window {
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nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
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delete this;
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return;
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@@ -437,8 +443,14 @@ struct AISettingsWindow : public Window
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) delete this;
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}
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};
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@@ -692,8 +704,14 @@ struct AIConfigWindow : public Window {
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (!IsEditable(this->selected_slot)) {
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this->selected_slot = INVALID_COMPANY;
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}
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@@ -1032,8 +1050,14 @@ struct AIDebugWindow : public QueryStrin
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return state;
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}
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virtual void OnInvalidateData(int data = 0)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (data == -1 || ai_debug_company == data) this->SetDirty();
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if (data == -2) {
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