diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -28,6 +28,8 @@ #include "../hotkeys.h" #include "../core/geometry_func.hpp" #include "../guitimer_func.h" +#include "../company_cmd.h" +#include "../misc_cmd.h" #include "ai.hpp" #include "ai_gui.hpp" @@ -1290,8 +1292,8 @@ struct AIDebugWindow : public Window { case WID_AID_RELOAD_TOGGLE: if (ai_debug_company == OWNER_DEITY) break; /* First kill the company of the AI, then start a new one. This should start the current AI again */ - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0); - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | ai_debug_company << 16, 0); + Command::Post(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, {}); + Command::Post(0, CCA_NEW_AI | ai_debug_company << 16, 0, {}); break; case WID_AID_SETTINGS: @@ -1330,7 +1332,7 @@ struct AIDebugWindow : public Window { } if (all_unpaused) { /* All scripts have been unpaused => unpause the game. */ - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); + Command::Post(0, PM_PAUSED_NORMAL, 0, {}); } } } @@ -1379,7 +1381,7 @@ struct AIDebugWindow : public Window { /* Pause the game. */ if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1); + Command::Post(0, PM_PAUSED_NORMAL, 1, {}); } /* Highlight row that matched */