diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -236,7 +236,7 @@ struct AIListWindow : public Window { this->vscroll->SetCount((int)this->info_list->size() + 1); /* selected goes from -1 .. length of ai list - 1. */ - this->selected = min(this->selected, this->vscroll->GetCount() - 2); + this->selected = std::min(this->selected, this->vscroll->GetCount() - 2); } }; @@ -349,7 +349,7 @@ struct AISettingsWindow : public Window void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_AIS_BACKGROUND) { - this->line_height = max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; + this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; resize->width = 1; resize->height = this->line_height; @@ -879,9 +879,9 @@ struct AIConfigWindow : public Window { case WID_AIC_INCREASE: { int new_value; if (widget == WID_AIC_DECREASE) { - new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1); + new_value = std::max(0, GetGameSettings().difficulty.max_no_competitors - 1); } else { - new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1); + new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1); } IConsoleSetSetting("difficulty.max_no_competitors", new_value); break; @@ -1176,7 +1176,7 @@ struct AIDebugWindow : public Window { this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity(); } if (this->autoscroll) { - int scroll_pos = max(0, log->used - this->vscroll->GetCapacity()); + int scroll_pos = std::max(0, log->used - this->vscroll->GetCapacity()); if (scroll_pos != this->vscroll->GetPosition()) { this->vscroll->SetPosition(scroll_pos);