diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -28,6 +28,7 @@ #include "ai.hpp" #include "../script/api/script_log.hpp" #include "ai_config.hpp" +#include "ai_info.hpp" #include "ai_instance.hpp" #include "table/strings.h" @@ -71,7 +72,7 @@ struct AIListWindow : public Window { /* Try if we can find the currently selected AI */ this->selected = -1; - if (AIConfig::GetConfig(slot)->HasAI()) { + if (AIConfig::GetConfig(slot)->HasScript()) { AIInfo *info = AIConfig::GetConfig(slot)->GetInfo(); int i = 0; for (ScriptInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) { @@ -148,11 +149,11 @@ struct AIListWindow : public Window { void ChangeAI() { if (this->selected == -1) { - AIConfig::GetConfig(slot)->ChangeAI(NULL); + AIConfig::GetConfig(slot)->Change(NULL); } else { ScriptInfoList::const_iterator it = this->ai_info_list->begin(); for (int i = 0; i < this->selected; i++) it++; - AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion()); + AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); } SetWindowDirty(WC_GAME_OPTIONS, 0); } @@ -272,7 +273,7 @@ struct AISettingsWindow : public Window int clicked_row; ///< The clicked row of settings. int line_height; ///< Height of a row in the matrix widget. Scrollbar *vscroll; ///< Cache of the vertical scrollbar. - typedef std::vector VisibleSettingsList; + typedef std::vector VisibleSettingsList; VisibleSettingsList visible_settings; ///< List of visible AI settings /** @@ -306,9 +307,9 @@ struct AISettingsWindow : public Window { visible_settings.clear(); - AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (; it != this->ai_config->GetConfigList()->end(); it++) { - bool no_hide = (it->flags & AICONFIG_AI_DEVELOPER) == 0; + bool no_hide = (it->flags & SCRIPTCONFIG_DEVELOPER) == 0; if (no_hide || _settings_client.gui.ai_developer_tools) { visible_settings.push_back(&(*it)); } @@ -343,9 +344,9 @@ struct AISettingsWindow : public Window int y = r.top; for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) { - const AIConfigItem &config_item = **it; + const ScriptConfigItem &config_item = **it; int current_value = config->GetSetting((config_item).name); - bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & AICONFIG_INGAME) != 0; + bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; StringID str; TextColour colour; @@ -359,7 +360,7 @@ struct AISettingsWindow : public Window SetDParamStr(idx++, config_item.description); } - if ((config_item.flags & AICONFIG_BOOLEAN) != 0) { + if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) { DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON); } else { @@ -403,10 +404,10 @@ struct AISettingsWindow : public Window VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < num; i++) it++; - const AIConfigItem config_item = **it; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & AICONFIG_INGAME) == 0) return; + const ScriptConfigItem config_item = **it; + if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; - bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0; + bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0; int x = pt.x - wid->pos_x; if (_current_text_dir == TD_RTL) x = wid->current_x - x; @@ -462,9 +463,9 @@ struct AISettingsWindow : public Window virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; - AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < this->clicked_row; i++) it++; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & AICONFIG_INGAME) == 0) return; + if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; int32 value = atoi(str); this->ai_config->SetSetting((*it).name, value); this->CheckDifficultyLevel();