File diff r10695:3124a970a753 → r10696:8dfe83e30d01
src/ai/ai_info.hpp
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new file 100644
 
/* $Id$ */
 

	
 
/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */
 

	
 
#ifndef AI_INFO
 
#define AI_INFO
 

	
 
#include <list>
 
#include "api/ai_object.hpp"
 

	
 
enum AIConfigFlags {
 
	AICONFIG_NONE    = 0x0,
 
	AICONFIG_RANDOM  = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
 
	AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
 
};
 

	
 
struct AIConfigItem {
 
	const char *name;        //!< The name of the configuration setting.
 
	const char *description; //!< The description of the configuration setting.
 
	int min_value;           //!< The minimal value this configuration setting can have.
 
	int max_value;           //!< The maximal value this configuration setting can have.
 
	int custom_value;        //!< The default value on custom difficulty setting.
 
	int easy_value;          //!< The default value on easy difficulty setting.
 
	int medium_value;        //!< The default value on medium difficulty setting.
 
	int hard_value;          //!< The default value on hard difficulty setting.
 
	AIConfigFlags flags;     //!< Flags for the configuration setting.
 
};
 

	
 
typedef std::list<AIConfigItem> AIConfigItemList;
 

	
 
class AIFileInfo : public AIObject {
 
public:
 
	friend class AIInfo;
 
	friend class AILibrary;
 

	
 
	AIFileInfo() : author(NULL), name(NULL), description(NULL), date(NULL), instance_name(NULL) {};
 
	~AIFileInfo();
 

	
 
	/**
 
	 * Get the Author of the AI.
 
	 */
 
	const char *GetAuthor();
 

	
 
	/**
 
	 * Get the Name of the AI.
 
	 */
 
	const char *GetName();
 

	
 
	/**
 
	 * Get the description of the AI.
 
	 */
 
	const char *GetDescription();
 

	
 
	/**
 
	 * Get the version of the AI.
 
	 */
 
	int GetVersion();
 

	
 
	/**
 
	 * Get the settings of the AI.
 
	 */
 
	void GetSettings();
 

	
 
	/**
 
	 * Get the date of the AI.
 
	 */
 
	const char *GetDate();
 

	
 
	/**
 
	 * Get the name of the instance of the AI to create.
 
	 */
 
	const char *GetInstanceName();
 

	
 
	/**
 
	 * Check if we can start this AI.
 
	 */
 
	bool AllowStartup();
 

	
 
	/**
 
	 * Get the name of the dir this AI is in.
 
	 */
 
	const char *GetDirName();
 

	
 
	/**
 
	 * Get the complete script name of this AI.
 
	 */
 
	const char *GetScriptName();
 

	
 
	/**
 
	 * Check if a given method exists.
 
	 */
 
	void CheckMethods(SQInteger *res, const char *name);
 

	
 
	/**
 
	 * Process the creation of a FileInfo object.
 
	 */
 
	static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);
 

	
 
private:
 
	class Squirrel *engine;
 
	HSQOBJECT *SQ_instance;
 
	char *script_name;
 
	char *dir_name;
 
	class AIScanner *base;
 
	const char *author;
 
	const char *name;
 
	const char *description;
 
	const char *date;
 
	const char *instance_name;
 
};
 

	
 
class AIInfo : public AIFileInfo {
 
public:
 
	static const char *GetClassName() { return "AIInfo"; }
 

	
 
	~AIInfo();
 

	
 
	/**
 
	 * Create an AI, using this AIInfo as start-template.
 
	 */
 
	static SQInteger Constructor(HSQUIRRELVM vm);
 
	static SQInteger DummyConstructor(HSQUIRRELVM vm);
 

	
 
	/**
 
	 * Get the config list for this AI.
 
	 */
 
	const AIConfigItemList *GetConfigList();
 

	
 
	/**
 
	 * Set a setting.
 
	 */
 
	SQInteger AddSetting(HSQUIRRELVM vm);
 

	
 
	/**
 
	 * Get the default value for a setting.
 
	 */
 
	int GetSettingDefaultValue(const char *name);
 

	
 
private:
 
	AIConfigItemList config_list;
 
};
 

	
 
class AILibrary : public AIFileInfo {
 
public:
 
	/**
 
	 * Create an AI, using this AIInfo as start-template.
 
	 */
 
	static SQInteger Constructor(HSQUIRRELVM vm);
 

	
 
	static SQInteger Import(HSQUIRRELVM vm);
 
};
 

	
 
#endif /* AI_INFO */