diff --git a/src/ai/ai_info.hpp b/src/ai/ai_info.hpp --- a/src/ai/ai_info.hpp +++ b/src/ai/ai_info.hpp @@ -14,40 +14,8 @@ #ifdef ENABLE_AI -#include -#include "../core/smallmap_type.hpp" #include "../script/script_info.hpp" - -/** Bitmask of flags for AI settings. */ -enum AIConfigFlags { - AICONFIG_NONE = 0x0, ///< No flags set. - AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting. - AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ). - AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running. - AICONFIG_AI_DEVELOPER = 0x8, ///< This setting will only be visible when the ai development tools are active. -}; - -typedef SmallMap LabelMapping; ///< Map-type used to map the setting numbers to labels. - -/** Info about a single AI setting. */ -struct AIConfigItem { - const char *name; ///< The name of the configuration setting. - const char *description; ///< The description of the configuration setting. - int min_value; ///< The minimal value this configuration setting can have. - int max_value; ///< The maximal value this configuration setting can have. - int custom_value; ///< The default value on custom difficulty setting. - int easy_value; ///< The default value on easy difficulty setting. - int medium_value; ///< The default value on medium difficulty setting. - int hard_value; ///< The default value on hard difficulty setting. - int random_deviation; ///< The maximum random deviation from the default value. - int step_size; ///< The step size in the gui. - AIConfigFlags flags; ///< Flags for the configuration setting. - LabelMapping *labels; ///< Text labels for the integer values. -}; - -extern AIConfigItem _start_date_config; - -typedef std::list AIConfigItemList; ///< List of AIConfig items. +#include "../script/script_config.hpp" /** All static information from an AI like name, version, etc. */ class AIInfo : public ScriptInfo { @@ -71,41 +39,11 @@ public: static SQInteger DummyConstructor(HSQUIRRELVM vm); /** - * Get the settings of the AI. - */ - bool GetSettings(); - - /** - * Get the config list for this AI. - */ - const AIConfigItemList *GetConfigList() const; - - /** - * Get the description of a certain ai config option. - */ - const AIConfigItem *GetConfigItem(const char *name) const; - - /** * Check if we can start this AI. */ bool CanLoadFromVersion(int version) const; /** - * Set a setting. - */ - SQInteger AddSetting(HSQUIRRELVM vm); - - /** - * Add labels for a setting. - */ - SQInteger AddLabels(HSQUIRRELVM vm); - - /** - * Get the default value for a setting. - */ - int GetSettingDefaultValue(const char *name) const; - - /** * Use this AI as a random AI. */ bool UseAsRandomAI() const { return this->use_as_random; } @@ -116,10 +54,9 @@ public: const char *GetAPIVersion() const { return this->api_version; } private: - AIConfigItemList config_list; ///< List of settings from this AI. - int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this. - bool use_as_random; ///< Should this AI be used when the user wants a "random AI"? - const char *api_version; ///< API version used by this AI. + int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this. + bool use_as_random; ///< Should this AI be used when the user wants a "random AI"? + const char *api_version; ///< API version used by this AI. }; /** All static information from an AI library like name, version, etc. */