diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -18,8 +18,9 @@ #include "ai_config.hpp" #include "ai_gui.hpp" + #include "../script/script_fatalerror.hpp" - +#include "../script/script_suspend.hpp" #include "../script/script_storage.hpp" #include "ai_instance.hpp" @@ -343,7 +344,7 @@ void AIInstance::GameLoop() } try { this->callback(this); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); @@ -373,7 +374,7 @@ void AIInstance::GameLoop() ScriptObject::SetAllowDoCommand(true); /* Start the AI by calling Start() */ if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died(); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); } catch (Script_FatalError e) { @@ -394,7 +395,7 @@ void AIInstance::GameLoop() /* Continue the VM */ try { if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died(); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); } catch (Script_FatalError e) {