|
new file 100644
|
|
|
/* $Id$ */
|
|
|
|
|
|
/** @file ai_cargolist.hpp List all the cargos. */
|
|
|
|
|
|
#ifndef AI_CARGOLIST_HPP
|
|
|
#define AI_CARGOLIST_HPP
|
|
|
|
|
|
#include "ai_abstractlist.hpp"
|
|
|
|
|
|
/**
|
|
|
* Creates a list of cargos that can be produced in the current game.
|
|
|
* @ingroup AIList
|
|
|
*/
|
|
|
class AICargoList : public AIAbstractList {
|
|
|
public:
|
|
|
static const char *GetClassName() { return "AICargoList"; }
|
|
|
AICargoList();
|
|
|
};
|
|
|
|
|
|
/**
|
|
|
* Creates a list of cargos that the given industry accepts.
|
|
|
* @ingroup AIList
|
|
|
*/
|
|
|
class AICargoList_IndustryAccepting : public AIAbstractList {
|
|
|
public:
|
|
|
static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
|
|
|
|
|
|
/**
|
|
|
* @param industry_id The industry to get the list of cargos it accepts from.
|
|
|
*/
|
|
|
AICargoList_IndustryAccepting(IndustryID industry_id);
|
|
|
};
|
|
|
|
|
|
/**
|
|
|
* Creates a list of cargos that the given industry can produce.
|
|
|
* @ingroup AIList
|
|
|
*/
|
|
|
class AICargoList_IndustryProducing : public AIAbstractList {
|
|
|
public:
|
|
|
static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
|
|
|
|
|
|
/**
|
|
|
* @param industry_id The industry to get the list of cargos it produces from.
|
|
|
*/
|
|
|
AICargoList_IndustryProducing(IndustryID industry_id);
|
|
|
};
|
|
|
|
|
|
#endif /* AI_CARGOLIST_HPP */
|