File diff r10695:3124a970a753 → r10696:8dfe83e30d01
src/ai/api/ai_event.hpp
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new file 100644
 
/* $Id$ */
 

	
 
/** @file ai_event.hpp Everything to handle events from the game. */
 

	
 
#ifndef AI_EVENT_HPP
 
#define AI_EVENT_HPP
 

	
 
#include "ai_object.hpp"
 

	
 
/**
 
 * Class that handles all event related functions.
 
 * You can lookup the type, and than convert it to the real event-class.
 
 * That way you can request more detailed information about the event.
 
 */
 
class AIEvent : public AIObject {
 
public:
 
	static const char *GetClassName() { return "AIEvent"; }
 

	
 
	/**
 
	 * The type of event. Needed to lookup the detailed class.
 
	 */
 
	enum AIEventType {
 
		AI_ET_INVALID = 0,
 
		AI_ET_TEST,
 
		AI_ET_SUBSIDY_OFFER,
 
		AI_ET_SUBSIDY_OFFER_EXPIRED,
 
		AI_ET_SUBSIDY_AWARDED,
 
		AI_ET_SUBSIDY_EXPIRED,
 
		AI_ET_ENGINE_PREVIEW,
 
		AI_ET_COMPANY_NEW,
 
		AI_ET_COMPANY_IN_TROUBLE,
 
		AI_ET_COMPANY_MERGER,
 
		AI_ET_COMPANY_BANKRUPT,
 
		AI_ET_VEHICLE_CRASHED,
 
		AI_ET_VEHICLE_LOST,
 
		AI_ET_VEHICLE_WAITING_IN_DEPOT,
 
		AI_ET_VEHICLE_UNPROFITABLE,
 
		AI_ET_INDUSTRY_OPEN,
 
		AI_ET_INDUSTRY_CLOSE,
 
		AI_ET_ENGINE_AVAILABLE,
 
		AI_ET_STATION_FIRST_VEHICLE,
 
	};
 

	
 
	/**
 
	 * Constructor of AIEvent, to get the type of event.
 
	 */
 
	AIEvent(AIEvent::AIEventType type) :
 
		type(type)
 
	{}
 

	
 
	/**
 
	 * Get the event-type.
 
	 * @return The @c AIEventType.
 
	 */
 
	AIEventType GetEventType() { return this->type; }
 

	
 
protected:
 
	/**
 
	 * The type of this event.
 
	 */
 
	AIEventType type;
 
};
 

	
 
/**
 
 * Class that handles all event related functions.
 
 * @note it is not needed to create an instance of AIEvent to access it, as
 
 *  all members are static, and all data is stored AI-wide.
 
 */
 
class AIEventController : public AIObject {
 
public:
 
	/**
 
	 * The name of the class, needed by several sub-processes.
 
	 */
 
	static const char *GetClassName() { return "AIEventController"; }
 

	
 
	/**
 
	 * Check if there is an event waiting.
 
	 * @return true if there is an event on the stack.
 
	 */
 
	static bool IsEventWaiting();
 

	
 
	/**
 
	 * Get the next event.
 
	 * @return a class of the event-child issues.
 
	 */
 
	static AIEvent *GetNextEvent();
 

	
 
	/**
 
	 * Insert an event to the queue for the company.
 
	 * @param event The event to insert.
 
	 */
 
	static void InsertEvent(AIEvent *event);
 

	
 
	/**
 
	 * Free the event pointer.
 
	 * @note DO NOT CALL YOURSELF; leave it to the internal AI programming.
 
	 */
 
	static void FreeEventPointer();
 

	
 
private:
 
	/**
 
	 * Create the event pointer.
 
	 */
 
	static void CreateEventPointer();
 
};
 

	
 
#endif /* AI_EVENT_HPP */