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new file 100644
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/* $Id$ */
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/** @file ai_execmode.cpp Implementation of AIExecMode. */
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#include "ai_execmode.hpp"
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#include "../../command_type.h"
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bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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{
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/* In execution mode we only return 'true', telling the DoCommand it
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* should continue with the real execution of the command. */
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return true;
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}
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AIExecMode::AIExecMode()
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{
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this->last_mode = this->GetDoCommandMode();
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this->last_instance = this->GetDoCommandModeInstance();
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this->SetDoCommandMode(&AIExecMode::ModeProc, this);
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}
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AIExecMode::~AIExecMode()
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{
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assert(this->GetDoCommandModeInstance() == this);
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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}
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