diff --git a/src/ai/api/ai_execmode.hpp b/src/ai/api/ai_execmode.hpp new file mode 100644 --- /dev/null +++ b/src/ai/api/ai_execmode.hpp @@ -0,0 +1,46 @@ +/* $Id$ */ + +/** @file ai_execmode.hpp Switch the AI to Execute Mode. */ + +#ifndef AI_EXECMODE_HPP +#define AI_EXECMODE_HPP + +#include "ai_object.hpp" + +/** + * Class to switch current mode to Execute Mode. + * If you create an instance of this class, the mode will be switched to + * Execute. The original mode is stored and recovered from when ever the + * instance is destroyed. + * In Execute mode all commands you do are executed for real. + */ +class AIExecMode : public AIObject { +public: + static const char *GetClassName() { return "AIExecMode"; } + +private: + AIModeProc *last_mode; + AIObject *last_instance; + +protected: + /** + * The callback proc for Execute mode. + */ + static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs); + +public: + /** + * Creating instance of this class switches the build mode to Execute. + * @note When the instance is destroyed, he restores the mode that was + * current when the instance was created! + */ + AIExecMode(); + + /** + * Destroying this instance reset the building mode to the mode it was + * in when the instance was created. + */ + ~AIExecMode(); +}; + +#endif /* AI_EXECMODE_HPP */