diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp new file mode 100644 --- /dev/null +++ b/src/ai/api/ai_gamesettings.cpp @@ -0,0 +1,38 @@ +/* $Id$ */ + +/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ + +#include "ai_gamesettings.hpp" +#include "../../settings_internal.h" +#include "../../saveload/saveload.h" + +/* static */ bool AIGameSettings::IsValid(const char *setting) +{ + uint i; + const SettingDesc *sd = GetPatchFromName(setting, &i); + return sd != NULL && sd->desc.cmd != SDT_STRING; +} + +/* static */ int32 AIGameSettings::GetValue(const char *setting) +{ + if (!IsValid(setting)) return -1; + + uint i; + const SettingDesc *sd = GetPatchFromName(setting, &i); + + void *ptr = GetVariableAddress(&_settings_game, &sd->save); + if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; + + return (int32)ReadValue(ptr, sd->save.conv); +} + +/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) +{ + switch (vehicle_type) { + case AIVehicle::VEHICLE_RAIL: return _settings_game.ai.ai_disable_veh_train; + case AIVehicle::VEHICLE_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; + case AIVehicle::VEHICLE_WATER: return _settings_game.ai.ai_disable_veh_ship; + case AIVehicle::VEHICLE_AIR: return _settings_game.ai.ai_disable_veh_aircraft; + default: return true; + } +}