diff --git a/src/ai/api/ai_marine.cpp b/src/ai/api/ai_marine.cpp new file mode 100644 --- /dev/null +++ b/src/ai/api/ai_marine.cpp @@ -0,0 +1,143 @@ +/* $Id$ */ + +/** @file ai_marine.cpp Implementation of AIMarine. */ + +#include "ai_marine.hpp" +#include "../../openttd.h" +#include "../../command_type.h" +#include "../../variables.h" +#include "../../station_map.h" +#include "../../water_map.h" +#include "../../tile_cmd.h" + + +/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT; +} + +/* static */ bool AIMarine::IsDockTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsDock(tile); +} + +/* static */ bool AIMarine::IsBuoyTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile); +} + +/* static */ bool AIMarine::IsLockTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK; +} + +/* static */ bool AIMarine::IsCanalTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return false; + + return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile); +} + +/* static */ bool AIMarine::AreWaterTilesConnected(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return false; + if (!::IsValidTile(t2)) return false; + + /* Tiles not neighbouring */ + if (::DistanceManhattan(t1, t2) != 1) return false; + if (t1 > t2) Swap(t1, t2); + + uint32 gtts1 = ::GetTileTrackStatus(t1, TRANSPORT_WATER, 0); + uint32 gtts2 = ::GetTileTrackStatus(t2, TRANSPORT_WATER, 0); + + /* Ship can't travel on one of the tiles. */ + if (gtts1 == 0 || gtts2 == 0) return false; + + DiagDirection to_other_tile = (TileX(t1) == TileX(t2)) ? DIAGDIR_SE : DIAGDIR_SW; + + /* Check whether we can 'leave' the tile at the border and 'enter' the other tile at the border */ + return (gtts1 & DiagdirReachesTrackdirs(ReverseDiagDir(to_other_tile))) != 0 && (gtts2 & DiagdirReachesTrackdirs(to_other_tile)) != 0; +} + +/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, bool vertical) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, vertical, 0, CMD_BUILD_SHIP_DEPOT); +} + +/* static */ bool AIMarine::BuildDock(TileIndex tile, bool join_adjacent) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, join_adjacent ? 0 : 1, INVALID_STATION << 16, CMD_BUILD_DOCK); +} + +/* static */ bool AIMarine::BuildBuoy(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY); +} + +/* static */ bool AIMarine::BuildLock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK); +} + +/* static */ bool AIMarine::BuildCanal(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + + return AIObject::DoCommand(tile, tile, 0, CMD_BUILD_CANAL); +} + +/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsWaterDepotTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveDock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsDockTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveBuoy(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsBuoyTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveLock(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsLockTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +} + +/* static */ bool AIMarine::RemoveCanal(TileIndex tile) +{ + EnforcePrecondition(false, ::IsValidTile(tile)); + EnforcePrecondition(false, IsCanalTile(tile)); + + return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); +}