File diff r10695:3124a970a753 → r10696:8dfe83e30d01
src/ai/api/ai_sign.hpp
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new file 100644
 
/* $Id$ */
 

	
 
/** @file ai_sign.hpp Everything to query and build signs. */
 

	
 
#ifndef AI_SIGN_HPP
 
#define AI_SIGN_HPP
 

	
 
#include "ai_object.hpp"
 
#include "ai_error.hpp"
 
#include "ai_company.hpp"
 

	
 
/**
 
 * Class that handles all sign related functions.
 
 */
 
class AISign : public AIObject {
 
public:
 
	static const char *GetClassName() { return "AISign"; }
 

	
 
	/**
 
	 * All sign related error messages.
 
	 */
 
	enum ErrorMessages {
 

	
 
		/** Base for sign building related errors */
 
		ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE,
 

	
 
		/** Too many signs have been placed */
 
		ERR_SIGN_TOO_MANY_SIGNS,             // [STR_2808_TOO_MANY_SIGNS]
 
	};
 

	
 
	/**
 
	 * Gets the maximum sign index; there are no valid signs with a higher index.
 
	 * @return The maximum sign index.
 
	 * @post Return value is always non-negative.
 
	 */
 
	static SignID GetMaxSignID();
 

	
 
	/**
 
	 * Checks whether the given sign index is valid.
 
	 * @param sign_id The index to check.
 
	 * @return True if and only if the sign is valid.
 
	 */
 
	static bool IsValidSign(SignID sign_id);
 

	
 
	/**
 
	 * Set the name of a sign.
 
	 * @param sign_id The sign to set the name for.
 
	 * @param name The name for the sign.
 
	 * @pre IsValidSign(sign_id).
 
	 * @pre 'name' must have at least one character.
 
	 * @pre 'name' must have at most 30 characters.
 
	 * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
 
	 * @return True if and only if the name was changed.
 
	 */
 
	static bool SetName(SignID sign_id, const char *name);
 

	
 
	/**
 
	 * Get the name of the sign.
 
	 * @param sign_id The sign to get the name of.
 
	 * @pre IsValidSign(sign_id).
 
	 * @return The name of the sign.
 
	 */
 
	static const char *GetName(SignID sign_id);
 

	
 
	/**
 
	 * Gets the location of the sign.
 
	 * @param sign_id The sign to get the location of.
 
	 * @pre IsValidSign(sign_id).
 
	 * @return The location of the sign.
 
	 */
 
	static TileIndex GetLocation(SignID sign_id);
 

	
 
	/**
 
	 * Builds a sign on the map.
 
	 * @param location The place to build the sign.
 
	 * @param text The text to place on the sign.
 
	 * @pre AIMap::IsValidTile(location).
 
	 * @pre 'text' must have at least one character.
 
	 * @pre 'text' must have at most 30 characters.
 
	 * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS
 
	 * @return The SignID of the build sign (use IsValidSign() to check for validity).
 
	 *   In test-mode it returns 0 if successful, or any other value to indicate
 
	 *   failure.
 
	 */
 
	static SignID BuildSign(TileIndex location, const char *text);
 

	
 
	/**
 
	 * Removes a sign from the map.
 
	 * @param sign_id The sign to remove.
 
	 * @pre IsValidSign(sign_id).
 
	 * @return True if and only if the sign has been removed.
 
	 */
 
	static bool RemoveSign(SignID sign_id);
 
};
 

	
 
#endif /* AI_SIGN_HPP */