diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp new file mode 100644 --- /dev/null +++ b/src/ai/api/ai_tilelist.cpp @@ -0,0 +1,175 @@ +/* $Id$ */ + +/** @file ai_tilelist.cpp Implementation of AITileList and friends. */ + +#include "ai_tilelist.hpp" +#include "ai_industry.hpp" +#include "../../openttd.h" +#include "../../landscape.h" +#include "../../settings_type.h" +#include "../../station_func.h" +#include "../../map_func.h" +#include "../../tile_map.h" +#include "../../industry_map.h" +#include "../../station_base.h" +#include "../../station_map.h" + +void AITileList::FixRectangleSpan(TileIndex &t1, TileIndex &t2) +{ + uint x1 = ::TileX(t1); + uint x2 = ::TileX(t2); + + uint y1 = ::TileY(t1); + uint y2 = ::TileY(t2); + + if (x1 >= x2) ::Swap(x1, x2); + if (y1 >= y2) ::Swap(y1, y2); + + t1 = ::TileXY(x1, y1); + t2 = ::TileXY(x2, y2); +} + +void AITileList::AddRectangle(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return; + if (!::IsValidTile(t2)) return; + + this->FixRectangleSpan(t1, t2); + + uint w = TileX(t2) - TileX(t1) + 1; + uint h = TileY(t2) - TileY(t1) + 1; + + BEGIN_TILE_LOOP(t, w, h, t1) { + this->AddItem(t); + } END_TILE_LOOP(t, w, h, t1) +} + +void AITileList::AddTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return; + + this->AddItem(tile); +} + +void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2) +{ + if (!::IsValidTile(t1)) return; + if (!::IsValidTile(t2)) return; + + this->FixRectangleSpan(t1, t2); + + uint w = TileX(t2) - TileX(t1) + 1; + uint h = TileY(t2) - TileY(t1) + 1; + + BEGIN_TILE_LOOP(t, w, h, t1) { + this->RemoveItem(t); + } END_TILE_LOOP(t, w, h, t1) +} + +void AITileList::RemoveTile(TileIndex tile) +{ + if (!::IsValidTile(tile)) return; + + this->RemoveItem(tile); +} + +AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, uint radius) +{ + if (!AIIndustry::IsValidIndustry(industry_id)) return; + + const Industry *i = ::GetIndustry(industry_id); + const IndustrySpec *indsp = ::GetIndustrySpec(i->type); + + /* Check if this industry accepts anything */ + { + bool cargo_accepts = false; + for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { + if (indsp->accepts_cargo[j] != CT_INVALID) cargo_accepts = true; + } + if (!cargo_accepts) return; + } + + if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; + + BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) { + if (!::IsValidTile(cur_tile)) continue; + /* Exclude all tiles that belong to this industry */ + if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; + + /* Only add the tile if it accepts the cargo (sometimes just 1 tile of an + * industry triggers the acceptance). */ + AcceptedCargo accepts; + ::GetAcceptanceAroundTiles(accepts, cur_tile, 1, 1, radius); + { + bool cargo_accepts = false; + for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { + if (indsp->accepts_cargo[j] != CT_INVALID && accepts[indsp->accepts_cargo[j]] != 0) cargo_accepts = true; + } + if (!cargo_accepts) continue; + } + + this->AddTile(cur_tile); + } END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) +} + +AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, uint radius) +{ + if (!AIIndustry::IsValidIndustry(industry_id)) return; + + const Industry *i = ::GetIndustry(industry_id); + const IndustrySpec *indsp = ::GetIndustrySpec(i->type); + + /* Check if this industry produces anything */ + { + bool cargo_produces = false; + for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { + if (indsp->produced_cargo[j] != CT_INVALID) cargo_produces = true; + } + if (!cargo_produces) return; + } + + if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; + + BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) { + if (!::IsValidTile(cur_tile)) continue; + /* Exclude all tiles that belong to this industry */ + if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; + + /* Only add the tile if it produces the cargo (a bug in OpenTTD makes this + * inconsitance). */ + AcceptedCargo produces; + ::GetProductionAroundTiles(produces, cur_tile, 1, 1, radius); + { + bool cargo_produces = false; + for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { + if (indsp->produced_cargo[j] != CT_INVALID && produces[indsp->produced_cargo[j]] != 0) cargo_produces = true; + } + if (!cargo_produces) continue; + } + + this->AddTile(cur_tile); + } END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) +} + +AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type) +{ + if (!AIStation::IsValidStation(station_id)) return; + + const StationRect *rect = &::GetStation(station_id)->rect; + + uint station_type_value = 0; + /* Convert AIStation::StationType to ::StationType, but do it in a + * bitmask, so we can scan for multiple entries at the same time. */ + if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL); + if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK); + if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS); + if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG); + if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG); + + BEGIN_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) { + if (!::IsTileType(cur_tile, MP_STATION)) continue; + if (::GetStationIndex(cur_tile) != station_id) continue; + if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue; + this->AddTile(cur_tile); + } END_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) +}