diff --git a/src/ai/api/ai_town.hpp.sq b/src/ai/api/ai_town.hpp.sq new file mode 100644 --- /dev/null +++ b/src/ai/api/ai_town.hpp.sq @@ -0,0 +1,69 @@ +/* $Id$ */ +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "ai_town.hpp" + +namespace SQConvert { + /* Allow enums to be used as Squirrel parameters */ + template <> AITown::TownAction GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownAction)tmp; } + template <> int Return(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; } + template <> AITown::TownRating GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; } + template <> int Return(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; } + + /* Allow AITown to be used as Squirrel parameter */ + template <> AITown *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; } + template <> AITown &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; } + template <> const AITown *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; } + template <> const AITown &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; } + template <> int Return(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITown", res, NULL, DefSQDestructorCallback); return 1; } +}; // namespace SQConvert + +void SQAITown_Register(Squirrel *engine) { + DefSQClass SQAITown("AITown"); + SQAITown.PreRegister(engine); + SQAITown.AddConstructor(engine, "x"); + + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_SMALL, "TOWN_ACTION_ADVERTISE_SMALL"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_LARGE, "TOWN_ACTION_ADVERTISE_LARGE"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ROAD_REBUILD, "TOWN_ACTION_ROAD_REBUILD"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUILD_STATUE, "TOWN_ACTION_BUILD_STATUE"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_FUND_BUILDINGS, "TOWN_ACTION_FUND_BUILDINGS"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUY_RIGHTS, "TOWN_ACTION_BUY_RIGHTS"); + SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BRIBE, "TOWN_ACTION_BRIBE"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_NONE, "TOWN_RATING_NONE"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_POOR, "TOWN_RATING_POOR"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT"); + SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING"); + SQAITown.DefSQConst(engine, AITown::INVALID_TOWN_RATING, "INVALID_TOWN_RATING"); + + SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName, "GetClassName", 1, "x"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x"); + SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown, "IsValidTown", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetName, "GetName", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetHouseCount, "GetHouseCount", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation, "GetLocation", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthProduction, "GetLastMonthProduction", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransported, "GetLastMonthTransported", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxProduction, "GetMaxProduction", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue, "HasStatue", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, "xi"); + SQAITown.DefSQStaticMethod(engine, &AITown::IsActionAvailable, "IsActionAvailable", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction, "PerformTownAction", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetRating, "GetRating", 3, "xii"); + SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise, "GetAllowedNoise", 2, "xi"); + + SQAITown.PostRegister(engine); +}