diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp --- a/src/ai/api/ai_vehicle.hpp +++ b/src/ai/api/ai_vehicle.hpp @@ -75,28 +75,28 @@ public: */ enum VehicleType { /* Order IS important, as it now matches the internal state of the game for vehicle type */ - VT_RAIL, //!< Rail type vehicle. - VT_ROAD, //!< Road type vehicle (bus / truck). - VT_WATER, //!< Water type vehicle. - VT_AIR, //!< Air type vehicle. - VT_INVALID = 0xFF, //!< Invalid vehicle type. + VT_RAIL, ///< Rail type vehicle. + VT_ROAD, ///< Road type vehicle (bus / truck). + VT_WATER, ///< Water type vehicle. + VT_AIR, ///< Air type vehicle. + VT_INVALID = 0xFF, ///< Invalid vehicle type. }; /** * The different states a vehicle can be in. */ enum VehicleState { - VS_RUNNING, //!< The vehicle is currently running. - VS_STOPPED, //!< The vehicle is stopped manually. - VS_IN_DEPOT, //!< The vehicle is stopped in the depot. - VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading. - VS_BROKEN, //!< The vehicle has broken down and will start running again in a while. - VS_CRASHED, //!< The vehicle is crashed (and will never run again). + VS_RUNNING, ///< The vehicle is currently running. + VS_STOPPED, ///< The vehicle is stopped manually. + VS_IN_DEPOT, ///< The vehicle is stopped in the depot. + VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. + VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. + VS_CRASHED, ///< The vehicle is crashed (and will never run again). - VS_INVALID = 0xFF, //!< An invalid vehicle state. + VS_INVALID = 0xFF, ///< An invalid vehicle state. }; - static const int VEHICLE_INVALID = -1; //!< Invalid VehicleID. + static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID. /** * Checks whether the given vehicle is valid and owned by you.