@@ -3437,25 +3437,26 @@ static bool AiCheckAirportResources(Tile
}
static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, CommandCost *cost)
{
const AiDefaultBlockData *p;
bool no_small = false;
if (!heli) {
/* do not build small airport if we have large available and we are not building heli route */
uint valid = GetValidAirports();
for (uint i = 0; (p = _airport_default_block_data[i]) != NULL; i++) {
if (HasBit(valid, p->attr) && !(GetAirport(p->attr)->flags & AirportFTAClass::SHORT_STRIP)) {
uint flags = GetAirport(p->attr)->flags;
if (HasBit(valid, p->attr) && (flags & AirportFTAClass::AIRPLANES) && !(flags & AirportFTAClass::SHORT_STRIP)) {
no_small = true;
break;
/* If we are doing a helicopter service, avoid building airports where they can't land */
if (heli && !(flags & AirportFTAClass::HELICOPTERS)) continue;
/* Similiar with aircraft ... */
if (!heli && !(flags & AirportFTAClass::AIRPLANES)) continue;