diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2228,7 +2228,7 @@ static bool AiRemoveTileAndGoForward(Pla return false; _players_ai[p->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); return true; - } else { + } else { // IsBridge(tile) // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_players_ai[p->index].cur_dir_a & 1)) return false;